Progress continues on the nether update for ZigZag! Made sure I took some thought on making the new wood/doors in a way that will help spice up builds! I also have the warped/crimson nylium finished, which I’ll try and take a nice screenshot for!
Hay all! Just an update, not probably the one you want to hear 😉 Just know that I am indeed working on the nether update, but it has been significantly delayed. Things were getting all caught up after village and pillage and I was finally feeling on top of things, that is of course…until a pandemic hit.
– I am still working full time at Harmonix during the days, but now with the pandemic we had lost childcare that was giving me the availability to work on textures on my time off each week. basically when I’m not working, I’m watching the baby so my husband can take a break. Good news there, we have opened up our bubble again, and are going to have a routine where my parents can help a few days a week, so I’m hoping that will get more minecraft time back
-I did have some animal crossing time, but don’t worry that’s not replacing minecraft time I can work on “textures” in animal crossing because it’s a handheld system and you can do that with a baby who won’t sleep unless rocked for hours on top of you.
-We have also had two deaths in my family. My close cousin has died of cancer and thanks to the pandemic, we can’t properly have a service to say goodbye to him. His mother died just two weeks later from complications with dementia and covid-19. (that is why the past few weeks have been even more quiet than usual)
-That being said, I will always be working in whatever capacity I can to bring zigzag up to date, just know that it takes me a bit longer being a team of…well just me. I apologize for the delay, and hope it will be worth it in the end just as the villagers were in the long run.
Several bugs just got fixed for 1.15 java edition (I’ve also fixed several for bedrock, but those will need to wait for the next approval round on the pack so it’s better to group more into an update)
-Mob status effects complete
-Steve now uses correct skin
-Missing animated smoker texture added
-Breaking texture added for iron golem
-Shield overlay fix
-Various bee artifacts removed
-Texture for jigsaw block added
-Villager overlays no longer have pixel outline
It’s finally here folks! After much toiling away down in the texture mines, the updates for Zigzag are out for Bedrock and Java! This should keep bring both versions of the pack up to parity with the current releases.
It’s been quite a year! As many of you know shortly after ZigZag came to the marketplace I got pregnant, and 9 months after that had a lovely little girl, so my time was massively pulled away from pack work. It hasn’t been easy juggling textures, a full time job, and a baby….which is another full time job 😉 But it’s finally where it needs to be!
I know I haven’t been the most active online or on the discord as well, but know that I super appreciate all the enthusiasm and bug sleuthing and overall support for the pack that you show each day.
I have a few more things planned soon, but it’s a post for another day!
For now please enjoy the trailer, and head on over to the download pages:
Head on over to the marketplace for the 1.8 update of ZigZag! New textures and bugfixes galore!
Get the Update
Here’s list of what’s included:
-New Key art that includes Pandas/cats
-Major optimizations of textures to try to un-greylist pack on medium tier devices
-Added all new 1.8 textures: Dyes/pandas/scaffolding/bamboo/ cats
-Lots of work cleaning up textures in the 64x pack to be crisper
-Tons of little texture tweaks to address minor bugs
-removed block noses from bunnies (should be all in texture)
-removed block waddles from chickens (should be all in texture)
-bug fixed green string in 64x
-removed edge bug from trident texture